Town: Fìkh Gn-74h Mer

Fìkh Gn-74h Mer

Fìkh Gn-74h Mer
Example Constructi architecture.
StateFederation of Alveria
ProvenceMadraměvì District
Sub ProvenceAzörschyra Parish
RegionRivercaster Heath
Founded1349
Community LeaderAdministrator Pc-57y 'Jenkins' Dyênmtco
Area5 km2 (2 mi2)
Average Yearly Temp19°C (66°F)
Average Elevation1294 m (4245 ft)
Average Yearly Precipitation268 cm/y (105 in/y)
Population1219
Population Density243 people per km2 (609 people per mi2)
Town AuraNecromancy
Naming
Native nameFìkh Gn-74h Mer
Pronunciation/kælts/ /mer/
Direct Translation[indigo] [wool; fur]
Translation[Not Yet Translated]

Fìkh Gn-74h Mer (/kælts/ /mer/ [indigo] [wool; fur]) is a subtropical Town located in Azörschyra Parish, Madraměvì District, within the Federation of Alveria.

The name Fìkh Gn-74h Mer is derived from the Constructi language, as Fìkh Gn-74h Mer was founded by Wn-10i 'Trudy' Glkëmêpí, who was culturaly Constructi.

Climate

Fìkh Gn-74h Mer has a yearly average temperature of 19°C (66°F), with its average temperature during the summer being a pleasant 22°C (71°F) and its average temperature during the winter being a cool 17°C (62°F). Fìkh Gn-74h Mer receives an average of 268 cm/y (105 in/y) of precipitation, most of which comes in the form of rain during the summer. Fìkh Gn-74h Mer covers an area of nearly 5 km2 (2 mi2), and an average elevation of 1294 m (4245 ft) above sea level.

Overview

Fìkh Gn-74h Mer was founded durring the early 14th century in winter of the year 1349, by Wn-10i 'Trudy' Glkëmêpí. The establishment of Fìkh Gn-74h Mer was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Wn-10i 'Trudy' Glkëmêpí struck deals with nearby nations and communities to establish Fìkh Gn-74h Mer as a prison colony.

Fìkh Gn-74h Mer was built using the conventions of Constructi durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Fìkh Gn-74h Mer is no diffrent. The town's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Fìkh Gn-74h Mer is was constructed arround several broad paverstone mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The town emploies a series of defencive earthworks, spikes, and fences to provide some protection against wild beasts and smaller groups of intelegent foes. The town's minimaly adiquite have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the town.

Fìkh Gn-74h Mer has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Fìkh Gn-74h Mer ’s existence has dried up and the town is drifting down the stream of history as it dries up.

Civic Infrastructure

Fìkh Gn-74h Mer has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fìkh Gn-74h Mer.

Fìkh Gn-74h Mer has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fìkh Gn-74h Mer has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fìkh Gn-74h Mer has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fìkh Gn-74h Mer has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fìkh Gn-74h Mer's public wards, blessings, and other arcane systems.

Fìkh Gn-74h Mer possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Fìkh Gn-74h Mer has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Fìkh Gn-74h Mer has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

There’s more than one leader in Fìkh Gn-74h Mer, but at least some of them are at each other’s throats. It might be a conflict between formal leadership and informal authorities, or it could be a struggle among civil officials. Their interests might diverge sharply, or it could be a personal grudge that’s boiled over. Outside threats and internal problems are likely being ignored until the power struggle is resolved.

Fìkh Gn-74h Mer's town hall was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

In Fìkh Gn-74h Mer yeast remains dormant.

The Ghoul near Fìkh Gn-74h Mer are known to be a mutant strain of the creature.

Fìkh Gn-74h Mer's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves sacrificing an animal to channel Truename Magic energies of tier 3 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 4900 m2
    • Cattle and Similar Creatures: 304
    • Poultry: 3657
    • Swine: 243
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 121

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 1
  • Resellers: 6
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 8
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 4
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 2
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 9
  • Monks, Monastic: 3
  • Monks, Civic: 4
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 1
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

376 of Fìkh Gn-74h Mer's population work within a Foundational Occupation.

758 of Fìkh Gn-74h Mer's population do not work in a formal occupation, but do contribute to the local economy. 85 (7%) are noncontributers.

Points of Interest

The center of Fìkh Gn-74h Mer's town square was built around an ancient standing stone.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami blessed the town with wealth for a year and a day. One of Fìkh Gn-74h Mer's local festivals commemorates this miracle.

History